Kyungook Park
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  • 1. Lyra Experience Load

    Nov 21, 2024 About 1 min

    Lyra Game 분석 1.InitGame() Call HandleMatchAssignmentIfNotExpectingOne() next frame 2.InitGameState() Register OnExperienceLoaded Delegates to ExperienceManagerComponent ExperienceManagerComponent->CallOrRegister_OnExperienceLoaded(OnExperienceLoaded); On all the actors ‘PostInitializerComponent()’, ExperienceManagerComponent->...

    #C++#UE5#Lyra
  • Tiled Deferred Rendering

    Mar 18, 2023 About 1 min

    Tiled Deferred Rendering Implemented with The Forge engine Used PBR for multi-renderTarget in Deferred Rendering Light culling using tile frustums in a compute shader Depth Bound pass(Parallel reduction) Employed a seperate buffer for light position and color values for better performance. 4096 Lights Render Scene To debug sc...

    #C++#TheForge Engine#Vulkan#DirectX12#3D#FSL
  • Vulkan Renderer

    Aug 26, 2022 About 1 min

    Vulkan Renderer Deferred Rendering / Screen Space Reflection / Shadow mapping PBR with/without texture Skeltal animation, Inverse kinematic, VQS transformation, and bezier curves for path-following animation Uniform Variable Read/Write on runtime for debuggin purpose (Textures are also available) Vulkan API object are wrapped into cl...

    #C++#Rendering Engine#Vulkan#3D
  • Grocery Gauntlet - Team of 26

    Aug 26, 2022 About 1 min

    Grocery Gauntlet GROCERY GAUNTLET is a 3D local party game about fighting in a grocery store! You and your friends can pick from four different players and compete against each other in a grocery store battle! Go through your shopping list and collect as many grocery items before the time runs out. Sabotage other players by throwing fo...

    #C++#Blueprint#UE4#Local Multiplayer#3D
  • OpenGL Renderer

    Dec 15, 2021 About 1 min

    OpenGL Renderer Basic Lighting (Phong / Blinn Phong) Custom Model loading / Texture Mapping Vertex / Normal / UV generator Dynamic Environment Mapping Cube-mapped manually Reflect / Refract implemented in shader

    #C++#Rendering Engine#OpenGL#3D
  • Rote Rote - Team of 3

    Oct 03, 2021 About 1 min

    Rote-Rote 2D Platformer puzzle game where a player should rotate the world to solve puzzles Developed Component Based Custom C++ Engine Main Contributions : Engine System, Physics, Player Controller, Map Editor, Gravity, Pause, Main menu

    #C++#Custom Engine#OpenGL#Visual Studio#2D
  • Bullet Paint - Team of 2

    Oct 03, 2021 About 1 min

    Bullet Paint 🎨 2D puzzle game, The goal is changing a color of the puzzle same as another puzzle which can change a color of tile in puzzle. Main Contributions : Menu, Sound (FMOD), File I/O for Level Loading, Core Mechanics

    #C++#Visual Studio#2D
  • Vacation - Solo Project (3 Day Project)

    Oct 03, 2020 About 1 min

    Vacation Military departure location reporting application Send the location to the executive by pressing the Send Location button Planning the road Faster reporting compared to daily phone/text reporting (minimizes the possibility of reporting delay) An application that minimizes missed reports and delays between departures and...

    #Dart#Flutter
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  • App 1
  • Engine 1
  • Game 3
  • Graphics 3
  • Project 6
  • UE4 1
  • Unreal 1
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