Vulkan Renderer
Ouroboros Renderer
Vulkan Renderer
- Deferred Rendering / Screen Space Reflection / Shadow mapping
- PBR with/without texture
- Skeltal animation, Inverse kinematic, VQS transformation, and bezier curves for path-following animation
- Uniform Variable Read/Write on runtime for debuggin purpose (Textures are also available)
- Vulkan API object are wrapped into class and struct
- Asset / Shader reload