Vulkan Renderer

  • Deferred Rendering / Screen Space Reflection / Shadow mapping
  • PBR with/without texture
  • Skeltal animation, Inverse kinematic, VQS transformation, and bezier curves for path-following animation
  • Uniform Variable Read/Write on runtime for debuggin purpose (Textures are also available)
  • Vulkan API object are wrapped into class and struct
  • Asset / Shader reload
Rendering Scene