Grocery Gauntlet

  • GROCERY GAUNTLET is a 3D local party game about fighting in a grocery store! You and your friends can pick from four different players and compete against each other in a grocery store battle! Go through your shopping list and collect as many grocery items before the time runs out. Sabotage other players by throwing food related traps and projectiles!

  • GOAL OF THE GAME: Finish with the most points from buying groceries and sabotaging other customers!
  • MAIN MECHANICS: Throw traps and projectiles, find/collect items
  • MAIN CHALLENGES: Avoid obstacles, sabotage other players before they can sabotage you, buy as much as possible!

I worked on

  • Implemented core mechanics in a scoring system and rank system in c++ to encourage player interaction as a party game
  • Built controller managing system supporting multiplayer and camera movement for a smooth user experience
  • Developed two different game modes such as a Grand-Prix mode, to give players more entertainment
  • Co-worked with artists and designers to create an art & animation pipeline, which helped to improve the overall game and development performance
  • Gameplay / Camera programming
  • Split Screen Controller / Managing game controller
  • Character Selection Menu
  • Grand prix and Versus Gamemodes
  • Bonus Point System
  • Game Objects ( moving shopping cart / item spawner )